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Return the cards to the envelope without revealing them to other players. You've solved the mystery and won the game.

Make your way to the middle of the board, say your accusation aloud, then discreetly check the cards in the envelope. Once you've crossed off everybody's cards on your CLUE Sheet, you're ready to make your accusation! If they have any of the cards in question, they must reveal one to you secretly, if they don't they simply say "I cannot answer", and the question passes to the player on their left, and so on until you have been shown one card. The player on your left must try to answer you. Bring the Character's mover and the Item into the Location with you. Upon entering a location, ask a question about one Character, one Item, and the Location you just entered. You may move any direction except diagonally. (If your mover was moved by another player since your last turn, you can choose to stay in that location and ask a question). You don't need an exact roll to enter a Location. On your turn, roll the dice and move around the board, trying to enter a Location. The highest roller goes first, and play continues left. Throughout the game, you will see other players' cards, which you must also cross off to determine which cards are in the envelope and involved in the monstrous abduction.

Players secretly cross off their CLUE cards along with any leftover ones on their CLUE sheet. If there are any leftovers, place them face up by the side of the table.Ĭ Shuffle these separately and place them face down next to the game board. These are the cards involved in the abduction!ī Shuffle the rest of the cards together, and deal them evenly to each player. To start the game, place the Characters on their color-coordinated start space around the edge or the game board.Ī Without looking, place one Character, Item, and location card into the manila envelope. The abduction happened in one of them! Setup Which one of these Items was left the Monster? WhereĬonsider the Locations. To win CLUE: Scooby-Doo, you must solve: WHO was abducted? WHERE? And WHAT evidence did the Monster leave behind? Who Always up for an exciting mystery, the friends dress up as their favorite CLUE game characters, and get right to solving the crime.īut while everyone is working on the case, someone in the mansion is abducted by a Monster! In distress over this troubling situation, she has invited Scooby-Doo and the gang over to investigate. White is experiencing a spell of abductions at her Haunted Mansion!
